Interface Datapoint<T>

All Known Implementing Classes:
AfkTime, AfkTimePercentage, ChunksAverage, ChunksPerPlayer, CPUAverage, CPUImpactPerPlayer, Deaths, DiskMax, DiskMin, Downtime, EntitiesAverage, EntitiesPerChunk, MobKills, MostActiveGameMode, MostActiveWorld, MSPTAverage, MSPTAverageWithLowTPS, MSPTImpactPerChunk, MSPTImpactPerPlayer, MSPTJitterAverage, MSPTJitterMax, MSPTMax95th, MSPTMax95thWithLowTPS, NewPlayerRetention, NewPlayers, NewPlayersPerDayAverage, PlayerKills, PlayersOnlineAverage, PlayersOnlineCurrent, PlayersOnlinePeak, Playtime, PlaytimePerDayAverage, PlaytimePerPlayerAverage, RAMAverage, RegularPlayers, ServerOccupied, ServerPie, SessionCount, SessionLengthAverage, TPSAverage, TPSLowSpikes, UniquePlayersCount, UniquePlayersPerDayAverage, Uptime, UptimeCurrent, WorldPie

public interface Datapoint<T>